
ExitShowStr = new Array( "You walk ","You board the ferry.","You step ashore.","You climb up.","You lower yourself down.","You enter the shop.","You go inside.","You go back outside." )

     DesStr = new Array()
      Exits = new Array()
 ExitStrRef = new Array()
   ExitRoom = new Array()

for (i=1; i<148; i++) {
	ExitStrRef[i]="0000000034"
}

DesStr[1]="You stand at the end of a narrow tunnel, a grating lies beneath your feet and a light from below shines up dazzling your eyes."
Exits[1]="0000002000"
ExitRoom[1]="------------------003---------"

DesStr[2]="You stand at the club bar. There are several neon signs hanging from the walls advertising different drinks. Behind the bar stands a young barmaid. She is busy washing glasses and getting everything ready for when the club re-opens."
Exits[2]="0022200000"
ExitRoom[2]="------017014015---------------"
ExitStrRef[2]="0070000034"

DesStr[3]="You are crawling through a narrow tunnel. You wonder if this actually leads anywhere, it seems that you've been down here forever. The light from the entrance has all but faded, but to the east a new brighter light shines up from below and illuminates the end of the passage."
Exits[3]="0020002000"
ExitRoom[3]="------001---------004---------"

DesStr[4]="The dirt from the tunnel walls is getting to your hands. The makers of this passage were obviously not worrying about quality. To the west the tunnel entrance can be seen, to the east the tunnel continues deeper into the darkness."
Exits[4]="0020002000"
ExitRoom[4]="------003---------005---------"

DesStr[5]="You stand just inside the entrance to what looks like a freshly dug tunnel. This makeshift passage dips deep into the ground, to the east, you guess it must go on a decent distance."
Exits[5]="0020000020"
ExitRoom[5]="------004---------------006---"

DesStr[6]="You are inside one of the dressing rooms. The wardrobes are empty, the dresser is bare, and the mirrors thick with dust. You presume that this has been empty for some time. Something catches your attention, over in the corner, there is a large hole in the floor."
Exits[6]="0000000202"
ExitRoom[6]="---------------------007---005"

DesStr[7]="You stand backstage. People rush around you, making their way to-and-from the stage. All of the doors in this corridor are locked, except one to the southeast. You can return outside, to the west."
Exits[7]="0002002000"
ExitRoom[7]="---------006------010---------"

DesStr[8]="You stand on the stage of this large theatre. You would give a rendition of your favourite songs but there is hardly anyone hear to enjoy your fine voice."
Exits[8]="2000000000"
ExitRoom[8]="009---------------------------"

DesStr[9]="You walk down the aisle of the auditorium. The place is empty, the show has not started yet. Upon the stage the figure of a single lady prepares here part."
Exits[9]="2000200000"
ExitRoom[9]="010---------008---------------"

DesStr[10]="You are in the foyer of the CentralCity theatre. To the south is the auditorium where you can sit during the day and watch the cast practice for the evening show. To the east stands a doorman guarding the door that leads backstage."
Exits[10]="2000200000"
ExitRoom[10]="016---------009---------------"
ExitStrRef[10]="7000000034"

DesStr[11]="You crouch into one corner of the night-club cellar. The ceiling is very low here, possibly as it cuts across toward the theatre. You feel very cramped and think it would be best not to stop here too long."
Exits[11]="0000002000"
ExitRoom[11]="------------------012---------"

DesStr[12]="You stand in a basement, in front of you is a set of old ladders that lead back out onto the dance floor. The cellar extends east and west, over in one corner you think you see some bottled wine."
Exits[12]="0020002020"
ExitRoom[12]="------011---------013---014---"

DesStr[13]="Here in this are of the cellar you find some old stock. This place has long since been closed and the boxes and packaging that lie around the floor look very old indeed. The light is very dim and you squint you eyes to make out what lies in the shadows."
Exits[13]="0020000000"
ExitRoom[13]="------012---------------------"

DesStr[14]="You stand on the dance floor of the night club. Dancing really isn't your thing but you give a little boogie anyway. The sound of creaky laughing comes from somewhere, yet Milly is not watching but looking the other way."
Exits[14]="0000002201"
ExitRoom[14]="------------------015002---012"

DesStr[15]="You are walking through the lounge area of the club. There are plenty of comfortable seats for punters to sit and chat up whoever comes their way. You take a break and sit down. Do you think this could really suit you?"
Exits[15]="2020000000"
ExitRoom[15]="002---014---------------------"

DesStr[16]="You stand outside the CentralCity theatre. Culture reaches its highest here, feel free to look round. Broadway leads northwest and east."
Exits[16]="0020200200"
ExitRoom[16]="------018---010------017------"

DesStr[17]="You are outside a night club on Broadway. There are several neon signs and trendy posters hanging in the window, but all the lights are turned off. Maybe they've closed down. Night-clubbing has never been your favourite pass-time anyway."
Exits[17]="2002000000"
ExitRoom[17]="020------016------------------"

DesStr[18]="You stand upon Broadway, the bright lights of the cultured town tempt you from the west, The road leads past some old bars and pubs, round to the residential area of the east."
Exits[18]="0020002000"
ExitRoom[18]="------019---------016---------"

DesStr[19]="You are a junction on the main road around CentralCity. The wide brick walkway leads northeast and west. To the northwest, a smaller dirt path joins and leads out of sight behind the many buildings here."
Exits[19]="0200002200"
ExitRoom[19]="---037------------018022------"

DesStr[20]="You walk along a wide street that leads out into some open parkland. To the south lies the thriving nightlife of Broadway. To the north, you can see that the grassy knoll has a large stadium built upon it. To the west a dark alley leads between the night-club and an old public house."
Exits[20]="2000202000"
ExitRoom[20]="026---------017---021---------"
DesStr[21]="You stand in a dark damp alley. This is just the place that muggers might operate, picking out drunken AREE who will put up no defence to having their possessions stolen."
Exits[21]="0020000000"
ExitRoom[21]="------020---------------------"

DesStr[22]="You walk along a dirt path leading between the backs of buildings. Over to the east you can see the gardens of the houses, to the west parkland that children may play on. The path leads west and southeast."
Exits[22]="0002002000"
ExitRoom[22]="---------019------024---------"

DesStr[23]="Standing in this hole doesn't help your taphophobia. Apart from getting your feet muddy, you're doing nothing for your pride and credibility."
Exits[23]="0000000020"
ExitRoom[23]="------------------------024---"

DesStr[24]="You stand on a narrow dirt path. The path turns here and heads northwards to CentralCity centre and east to the southern areas of the city. You notice a large hole in the ground. Lucky you didn't fall down it, you may have broken something."
Exits[24]="0020000202"
ExitRoom[24]="------022------------025---023"

DesStr[25]="You are walking down a dirt path through CentralCity. The area is well down-trodden, and is a shortcut to the southern areas from CentralCity centre."
Exits[25]="2002000000"
ExitRoom[25]="052------024------------------"

DesStr[26]="You are walking through parkland on the western side of CentralCity. To the south, the road leads to Broadway, the cultural centre of this land. To the north, the CentralCity stadium sits on the horizon, a shrine to sporting excellence. You spy a sign well concealed behind a bush."
Exits[26]="2000201000"
ExitRoom[26]="047---------020---027---------"

DesStr[27]="You stand in front of a wire fence. Tall trees and bushes sit in the east and hide this place from prying eyes. The sign on the fence says 'AREA51'."
Exits[27]="0020020200"
ExitRoom[27]="------026------030---028------"

DesStr[28]="You stand looking at the main gate into Area51. Signs around warn of a high voltage running through the wire fencing. The road past the gate leads down into a valley where you see a large single storey building."
Exits[28]="0002002000"
ExitRoom[28]="---------027------029---------"

DesStr[29]="The fence ends here as it joins a large stone face. Passage to the north is blocked by dense woodland, the only exit is back from where you came."
Exits[29]="0020000000"
ExitRoom[29]="------028---------------------"

DesStr[30]="You walk searching for a gap in this tall electric fence. Signs hooked onto the wire tell of the nasty fate that will befall upon anyone daring to cross this line. In honesty, you cannot see how that would be possible."
Exits[30]="0200002000"
ExitRoom[30]="---027------------031---------"

DesStr[31]="You stand overlooking the Area51 valley. A rock face blocks any progression west. You notice that the section of fencing here is not connected to the electric input. But barb wire hangs on top of the fence, preventing anyone scaling the barricade."
Exits[31]="0020000000"
ExitRoom[31]="032---030---------------------"

DesStr[32]="You are inside Area51. The valley slopes down toward the main building here to the northeast. To the south a hole in the fence allows you to return to the safety of CentralCity."
Exits[32]="0200200000"
ExitRoom[32]="---033------031---------------"

DesStr[33]="You stand outside the main building in Area51. The door is locked, an automatic card reader has been attached so that only the authorised may enter."
Exits[33]="0000020200"
ExitRoom[33]="---------------032---034------"

DesStr[34]="You are on the north side of the main building. To the southeast is the main entrance, whilst to the north branches and shrub fall before a large stone wall."
Exits[34]="1002000000"
ExitRoom[34]="088------033------------------"

DesStr[35]="You are in the lobby of the main building. All the offices have shut for the night and you hope no one is working late. The front desk is unmanned and, although the door leading to the offices is locked, you can pass through into chief secretaries office."
Exits[35]="0020002000"
ExitRoom[35]="------033---------036---------"
ExitStrRef[35]="0070000034"

DesStr[36]="You stand in the secretaries office. The room is full of filing cabinets and shelves. The office is fairly empty considering all of the external communication passes through here. Maybe very little goes on down here?"
Exits[36]="0020000000"
ExitRoom[36]="------035---------------------"

DesStr[37]="You are on the main in CentralCity, not far from the residential area. You find yourself outside a clothes shop called TRUZY'S TRENDS. Being the only clothes shop in CentralCity, she makes a roaring trade, supplying the whole population with stylish outfits."
Exits[37]="2000020000"
ExitRoom[37]="039---038------019------------"
ExitStrRef[37]="0050000034"

DesStr[38]="You browse around Truzy's shop. Around you are colourful, quite stylish outfits - although you wouldn't be seen dead in any of them. Truzy stands behind the counter."
Exits[38]="0000002000"
ExitRoom[38]="------------------037---------"
ExitStrRef[38]="0000007034"

DesStr[39]="You walk along the main road through the housing district of CentralCity. To the north more houses lines the street, to the south the road leads out, pass some shops, into a more open area."
Exits[39]="2000200000"
ExitRoom[39]="040---------037---------------"

DesStr[40]="You walk among the homes and lives of many AREE people. Some of the houses are well kept and glow with grace. To the east one or two buildings lie derelict, waiting to be upgraded by workers."
Exits[40]="2020200000"
ExitRoom[40]="042---041---039---------------"
ExitStrRef[40]="0060000034"

DesStr[41]="You are inside a run-down old house. This is probably one of the worst here. The roof has collapsed and many of the walls have crumbled to the ground. The people who lived here have left behind very little, only the remains of a once cherished home."
Exits[41]="0000002000"
ExitRoom[41]="------------------040---------"
ExitStrRef[41]="0000007034"

DesStr[42]="You are walking through the main residential area of CentralCity. Old houses intermingle with the new, and many apartments lie dormant, a clear reminder of the destruction that went on during BAREE control."
Exits[42]="0200200200"
ExitRoom[42]="---043------040------044------"
ExitStrRef[42]="0600000034"

DesStr[43]="You stand within an old house. The house is quite well furnished considering no-one lives here. The items left behind show how people fled during the oppression of great revolution."
Exits[43]="0000020000"
ExitRoom[43]="---------------042------------"
ExitStrRef[43]="0000070034"

DesStr[44]="You stand on the main road in CentralCity. The road leads to the city centre to the northwest, while the area to the southeast is densely covered with houses. An empty building lies to the west."
Exits[44]="0002002200"
ExitRoom[44]="---------042------045046------"
ExitStrRef[44]="0000006034"

DesStr[45]="This empty building is very cold and damp. It looks like a communal hall, but was internally stripped and used as a slave camp during the revolution. Like many buildings in this area, it is connected with too many bad memories and will have to be torn down."
Exits[45]="0020000000"
ExitRoom[45]="------044---------------------"
ExitStrRef[45]="0070000034"

DesStr[46]="The main road through CentralCity twists and turns through open flat land. To the west is the city centre, and to the southeast, lie row upon row of houses - the main residential area in CentralCity and, indeed, in cyberspace."
Exits[46]="0002002000"
ExitRoom[46]="---------044------052---------"

DesStr[47]="You stand at the top of a grassy hill overlooking the acres of parkland within CentralCity. To the northeast, you can see the tall buildings that make up the city centre. To the northwest a separate path moves off and leads to CentralCity Stadium."
Exits[47]="0200200200"
ExitRoom[47]="---051------026------048------"

DesStr[48]="You stand in the foyer of the stadium. Around you are several posters telling of forthcoming events. You notice a large poster that bears today's date. It reads: CYBERSPACE CHAMPIONSHIPS. The roars of the crowd echo from the stadium in the north. To the west, a set of stairs lead down to a small room."
Exits[48]="2002000002"
ExitRoom[48]="050------047---------------049"

DesStr[49]="You find yourself in the changing room of the stadium. The people here are too busy to notice you as they rush around making last minute preparations."
Exits[49]="0000000020"
ExitRoom[49]="------------------------048---"

DesStr[50]="You stand inside a large stadium, full of people enjoying themselves, watching the events. You feel inclined to stay a while and join the fun, but you have more urgent things on your mind."
Exits[50]="0000200000"
ExitRoom[50]="------------048---------------"

DesStr[51]="You make your way down this main road, as it passes out from the city centre to the open parkland that occupies the western area of CentralCity."
Exits[51]="0200020000"
ExitRoom[51]="---052---------047------------"

DesStr[52]="You stand on the main crossroads in CentralCity city centre. To the north you can see the elaborate centre piece of cyberspace and the tall office blocks that form the heart of this huge city."
Exits[52]="2020220000"
ExitRoom[52]="053---046---025051------------"

DesStr[53]="This is the city square. A tall fountain spurts water out high into the air, making the whole area feel a little damp. To the east lie the government buildings, only AREE on official business may enter. To the west are the law courts. It's uncanny how close the two buildings are, really."
Exits[53]="2020202000"
ExitRoom[53]="060---054---052---057---------"
ExitStrRef[53]="0060006034"

DesStr[54]="You walk within the lobby of the government buildings. The governor's secretary sits working away at his desk. Two guards hover over the entrance to the governor's chambers. As a protector of the AREE people, you are naturally allowed free access to see the governor."
Exits[54]="0000202000"
ExitRoom[54]="------------055---053---------"
ExitStrRef[54]="0000007034"

DesStr[55]="You stand inside the governors main chamber. This is where the governor meets and greets people to discuss events regarding the upkeep of cyberspace. To the east you can see the door to the governors office."
Exits[55]="2000000000"
ExitRoom[55]="054---056---------------------"

DesStr[56]="You are inside the governors office. This is where all the big decisions that concern cyberspace are made. From here the governor can contact any human user and ask for advice on what should be done via a primary wire link, fixed in one corner."
Exits[56]="0000002000"
ExitRoom[56]="------------------055---------"

DesStr[57]="This is the court's foyer. Here sit nervous friends and family, awaiting the verdict on their loved ones. To the south is a large door leading through to another room."
Exits[57]="0020200000"
ExitRoom[57]="------053---058---------------"
ExitStrRef[57]="0070000034"

DesStr[58]="This is a very large room. It looks like the AREE courtroom. A seat for the judge is placed on a raised platform and sitting behind a mountain of papers sits the town's lawyer. He looks extremely busy."
Exits[58]="2000002000"
ExitRoom[58]="057---------------059---------"

DesStr[59]="This is the city jail. Thieves, vagabonds and general no-gooders fill the space behind the bars. You are surprised - you never knew how many bad GAREE there was living in cyberspace."
Exits[59]="0020000000"
ExitRoom[59]="------058---------------------"

DesStr[60]="You walk along the main road in CentralCity as it passes through the city centre. Office blocks tower above you to the west, to the east lies the public service buildings such as the library and the hospital. To the south the road works its way through the centre square."
Exits[60]="2020200000"
ExitRoom[60]="062---061---053---------------"
ExitStrRef[60]="0060000034"

DesStr[61]="You stand inside the general hospital of CentralCity. The sick and injured lie awaiting attention. The matron in charge, walks round visiting the patients and checking their health. Over on the far side you can see the main theatre. An operation is in progress, so you decide not enter."
Exits[61]="0000002000"
ExitRoom[61]="------------------060---------"
ExitStrRef[61]="0000007034"

DesStr[62]="You stand at the main, and only, entrance to CentralCity. The northern highway to the South Dock twists north over the landscape. Above you is an elaborate gate marking the border between GAREE civilisation and the uncharted regions into which only the brave dare roam."
Exits[62]="2000200000"
ExitRoom[62]="063---------060---------------"

DesStr[63]="You are on a dusty road that guides the people of CentralCity to the South Dock. The road lies north-south and on either side is a dark desolate waste-land, yet to be cultivated by the AREE people."
Exits[63]="2000200000"
ExitRoom[63]="064---------062---------------"

DesStr[64]="You are walking down an empty street. The highway trails off into the distance to the north, while to the south the main entrance to CentralCity hangs on the horizon."
Exits[64]="2000200000"
ExitRoom[64]="065---------063---------------"

DesStr[65]="You stand on a wide open road that leads north and south. The heart of CentralCity can be seen in the distance to the south. To the north the road leads through an open plain towards the South Dock."
Exits[65]="2000200000"
ExitRoom[65]="066---------064---------------"

DesStr[66]="You stand on the Northern CentralCity highway. The highway progresses west across an open plain and to the south weaving between and over hilltops. Dark bushy wasteland convinces you to stay on the beaten track."
Exits[66]="2000202200"
ExitRoom[66]="068---------065---067069------"

DesStr[67]="You stand at a bend on a wide, dusty road. To the east the road leaves the plain and dips out of sight, to the north the path crosses the flat fields and heads off toward the South Dock."
Exits[67]="2220000200"
ExitRoom[67]="069068066------------070------"

DesStr[68]="You stand on a flat, open plain. The land is much flatter here, whilst a dark, bushy wood  occupies the land to the east. A road is just to the west and south of here."
Exits[68]="2000222200"
ExitRoom[68]="071---------066067069072------"

DesStr[69]="You are on a wide, dusty road in the centre of an open plain. The road leads south to CentralCity and north towards the South Dock."
Exits[69]="2222202200"
ExitRoom[69]="072071068066067---070073------"

DesStr[70]="You stroll amongst the vegetation here on this open plain. A dense thicket surrounds the south to northwest area, and it is in this corner that small plants have begun to grow back. The plain spreads out to the north and a road cuts across the plain to the east."
Exits[70]="2222000000"
ExitRoom[70]="073072069067------------------"

DesStr[71]="You take time out here to admire the view of this wide open stretch of land. To the south, CentralCity glimmers in the distance. To the north the plain dips and sprawls towards the South Dock. The main highway is to the west, whilst to the northeast the plain narrows and corners behind some woodland."
Exits[71]="2200222200"
ExitRoom[71]="075074------068069072076------"

DesStr[72]="You are walking on the northern highway out of CentralCity. The road leads down towards the South Dock to the north. The plain seems to split into two sections, the narrower leading off to the east."
Exits[72]="2222222200"
ExitRoom[72]="076075071068069079073077------"

DesStr[73]="You stand on a mound of solid rock covered in soft grass. To the east is the main highway, and looking over into the woodland, a small chimney protrudes from the thicket."
Exits[73]="2222200200"
ExitRoom[73]="077076072069070------078------"

DesStr[74]="You stand on a narrow stretch of low-cut grass. To the east and south thick undergrowth blocks your way. To the west the plain opens out towards the highway."
Exits[74]="2000022000"
ExitRoom[74]="079------------071075---------"

DesStr[75]="You look down to the north, overlooking the harbour. The sea to the north of the South Dock glimmers in the light and in the far distance, the port of AREE town is just visible. The highway to the west leads down towards the dock."
Exits[75]="0220222000"
ExitRoom[75]="---079074---071072076---------"

DesStr[76]="You stand at the top of the valley that leads down to the docks. The plain here opens out in all southerly directions. The road to CentralCity cuts straight across the plain and dips down, out of sight, over the far side."
Exits[76]="0022222200"
ExitRoom[76]="------075071072073077082------"

DesStr[77]="You are walking through a flat plain that narrows due north of here and flows down toward the harbour. Over to the east you see something sticking out of the woodland. A mound to the south could give out a better look."
Exits[77]="2022202000"
ExitRoom[77]="082---076072073---078---------"

DesStr[78]="You step amongst the long grass here, the woodland and waste has grown back considerably since it was hacked down. The thicket looms tall nearly all around this corner of the plain, you sense that there could be life in the bushes, you would not want to risk a second attack by the BAREE by hanging around here too long."
Exits[78]="0022000000"
ExitRoom[78]="------077073------------------"

DesStr[79]="You are walking along a narrow section of this plain. A small dirt path leads between woodland through the darkness. The main highway is somewhere to the southwest."
Exits[79]="0020220000"
ExitRoom[79]="------080---074075------------"

DesStr[80]="You stand on a dirt path outside a small hut. The path ends here, but continues to lead the way out onto the plain to the west. The hut, meanwhile, looks inhabited. The small wooden door is to the northeast."
Exits[80]="0200002000"
ExitRoom[80]="---081------------079---------"
ExitStrRef[80]="-6----0---"

DesStr[81]="You stand inside a small hut. The walls and floor are bare and sparse furnishings, such as a bed, table, chair and fireplace, decorate the room. Sitting at the table is an old man, he looks tired and weary, but welcomes you to his home."
Exits[81]="0000020000"
ExitRoom[81]="---------------080------------"
ExitStrRef[81]="-----7----"

DesStr[82]="You stand on the side of a valley which leads down towards the South Dock. Up and to the north the large open plain spans the view. The road leads north and southeast."
Exits[82]="2002200000"
ExitRoom[82]="083------076077---------------"

DesStr[83]="You are half-way up the valley embankment. To the south, the South Dock marks the horizon. The road leads north, up the hill."
Exits[83]="2000200000"
ExitRoom[83]="084---------082---------------"

DesStr[84]="You stand at the bottom of the valley slope that leads from the South Dock. The harbour is along the road to the north, whilst the main highway leads south towards CentralCity."
Exits[84]="2000200000"
ExitRoom[84]="085---------083---------------"

DesStr[85]="You walk along the main road in the south dock amongst the remains of a small village. So many fishing shops and seaside restaurants have been abandoned. All the outlets were boarded up long ago due to growing concern over the Deutero-Rebellion. The road leads south out of the village and north to the dock itself."
Exits[85]="2200200200"
ExitRoom[85]="090087------084------086------"

DesStr[86]="You are at the western side of the dock. The access ramp to the ferry is to the east."
Exits[86]="0022000000"
ExitRoom[86]="------090085------------------"

DesStr[87]="You are at the eastern side of the dock. The boarding ramp from the jetty is to the west."
Exits[87]="0000022000"
ExitRoom[87]="---------------085090---------"

DesStr[88]="You stand just inside a small tunnel that has been carved out into a bare rock face. To the south, branches and leaves hide the entrance to this cave. To the north the cave goes deeper into the solid rock"
Exits[88]="2000200000"
ExitRoom[88]="089---------034---------------"

DesStr[89]="You crouch, bent over, at the end of a small tunnel. Water seeps in from above, making pools of water that fill and then trickle down and out into the open."
Exits[89]="0000200000"
ExitRoom[89]="------------088---------------"

DesStr[90]="You stand on the shore of the south dock. The road to CentralCity leads south through a small ghost-town and up the valley slope."
Exits[90]="2020202000"
ExitRoom[90]="091---087---085---086---------"
ExitStrRef[90]="1000000034"

DesStr[91]="You stand on the deck of the AREE town ferry. The boarding ramp for the south dock is here, to the east you can hear a dull humming sound."
Exits[91]="0020200200"
ExitRoom[91]="------092---090------094------"
ExitStrRef[91]="0000200034"

DesStr[92]="You stand at the stern of the AREE town ferry. Beneath you is the main engine, purring away happily to itself, churning the water below."
Exits[92]="0200002000"
ExitRoom[92]="---093------------091---------"

DesStr[93]="You stand on the deck, you watch the sea birds dart around on the water, and the waves bobbing up and down, lapping up against the ferry's hull, the horizon tilt from side to side. You feel as if you would be better off inside the cabin."
Exits[93]="2000020000"
ExitRoom[93]="098------------092------------"

DesStr[94]="You walk on the ferry deck. Here, some deck chairs have been placed for those who like a sea view. You look out onto the water, in the distance, you can see the mainland coast as it weaves in and out. The water seems to go on forever, and you wonder what could be beyond the horizon."
Exits[94]="2002000000"
ExitRoom[94]="095------091------------------"

DesStr[95]="You stand at the western cabin entrance. Inside is quite small, there appears to be a hatch just inside the door that leads down inside the hull."
Exits[95]="0220200000"
ExitRoom[95]="---100096---094---------------"
ExitStrRef[95]="0060000034"

DesStr[96]="You stand in the cabin of the ferry. Outside you can hear the waves as they lap against the hull. Below is an open hatch that leads down into what looks like a canteen."
Exits[96]="0020002002"
ExitRoom[96]="------097---------095------101"
ExitStrRef[96]="0000007034"

DesStr[97]="You stand upon the ferry's bridge. There are lots of gadgets and buttons on the panels that surround you, which control the ferry automatically from one port to the other. You decide it's best not to fiddle with something you don't understand, besides, you have more important things to do. There is a sign on the south wall."
Exits[97]="0020102000"
ExitRoom[97]="------098---099---096---------"
ExitStrRef[97]="0070000034"

DesStr[98]="You stand at the cabin's eastern entrance. Inside it looks a lot warmer, the wind blows across the open sea here and makes walking along this slippery gangplank very tricky. To the northwest the bow of the ship sticks out, firm and bold."
Exits[98]="0000202200"
ExitRoom[98]="------------093---097100------"
ExitStrRef[98]="0000006034"

DesStr[99]="You stand in the ship's storeroom. It appears to be very bare. The boxes on the shelves are filled with more-or-less scrap pieces of wire and metal. On the top shelves are some bottles, which look empty, but are well out of reach."
Exits[99]="2000000000"
ExitRoom[99]="097---------------------------"

DesStr[100]="You stand on the bow of the ferry. The deck is very wide here and a wooden chair has been placed facing directly north, possibly for a lookout. The boarding-plank for AREE town harbour is here."
Exits[100]="0002020000"
ExitRoom[100]="104------098---095------------"

DesStr[101]="You find yourself in the canteen of the ferry. Here, passengers are offered the chance to eat-up and later throw-up, when the sea gets choppy. A light in the corner is hung from the ceiling to aid those who get seasick. It sways mimicking a false horizon on the wall. To the east the galley is preparing food for customers."
Exits[101]="0020000020"
ExitRoom[101]="------102---------------096---"

DesStr[102]="This room smells wonderful. The chefs are cooking food ready for the next set of customers, although it looks like they may wait some time until they arrive. The aroma of delicious food fills the air, all of a sudden you feel very hungry. A cold draft wafts from the cold storage room to the south."
Exits[102]="0000202000"
ExitRoom[102]="------------103---101---------"

DesStr[103]="You are in a cold storage room. There are several slabs of meat hanging in the corner, fresh milk is kept within a crate. Everything looked a lot more appetising out in the galley."
Exits[103]="2000000000"
ExitRoom[103]="102---------------------------"

DesStr[104]="You are at AREE town's harbour. AREE town was built by Man to create a haven for the AREE people. A place where they can escape and enjoy their own lives when they are not working. Everything within the town is for pleasure, untouched by Man, totally controlled by the AREE council."
Exits[104]="2000002000"
ExitRoom[104]="112---------100---105---------"

DesStr[105]="You stand on a wide road in AREE town. The road leads west to the centre of this village and east to the harbour. To the north bings, rings and twings can be heard echoing out from the amusement arcade."
Exits[105]="2020002000"
ExitRoom[105]="111---104---------106---------"
ExitStrRef[105]="6000000034"

DesStr[106]="You are walking along a wide street that leads from the harbour to the town centre. To the north, a tall elegant clock casts a shadow over the Village Square. The road leads east to the dock and to the west a dank alley winds its way between the backs of the buildings."
Exits[106]="2020000200"
ExitRoom[106]="110---105------------107------"

DesStr[107]="You find yourself in a narrow, dark alleyway. Here you can see the rear entrances to some of the towns shops and old, boarded-up houses where some of the AREE people lived before Man created newer, more efficient places for the AREE to live."
Exits[107]="2002000000"
ExitRoom[107]="108------106------------------"

DesStr[108]="You stand to the west of the village square. The road leading from there leads north whilst to the south an alleyway twists down and out of sight between some shops. Cheer and merriment can be heard from an open door to the northwest."
Exits[108]="2020200200"
ExitRoom[108]="118---110---107------109------"
ExitStrRef[108]="0000000634"

DesStr[109]="You are inside AREE town's public bar. A neon sign on one of the walls reads: MILANRO'S and you presume that that is the person who is serving the drinks. This is quite a busy little establishment and you wonder if you took up the wrong profession."
Exits[109]="0002000000"
ExitRoom[109]="---------108------------------"
ExitStrRef[109]="0007000034"

DesStr[110]="This is AREE town square. A picturesque place favoured by the AREE as their place to relax and generally get away from it all. Roads lead out in three directions, a signpost indicates their destinations. In the centre of the square a tall, grand clock marks the friendship between Man and the AREE people."
Exits[110]="0200202000"
ExitRoom[110]="---117------106---108---------"

DesStr[111]="You stand inside an amusement arcade. AREE children swarm around you playing noisy arcade games. A baby lies crying in a cot near the door, you assume whoever should be looking after her, has gone off to play games."
Exits[111]="0000200000"
ExitRoom[111]="------------105---------------"
ExitStrRef[111]="0000700034"

DesStr[112]="You stand in a back street of AREE town. Here lies the entrance to the spa centre ( open 7 till 6 ). To the south you can hear the call of the seabirds as they circle ARRE town harbour, while to the northwest is the main road to the MUD region."
Exits[112]="0000200200"
ExitRoom[112]="------113---104------117------"
ExitStrRef[112]="0060000034"

DesStr[113]="You stand just inside the spa centre. This small leisure complex offers two main services : swimming and sauna. Either way the woman at the counter suggests you enter the changing room (to the south) first."
Exits[113]="0000202000"
ExitRoom[113]="------------114---112---------"
ExitStrRef[113]="0000007034"

DesStr[114]="This is the changing room within the spa centre. There are several cubicles for you to change in and on the wall, two rows of lockers. The doors in this room are labelled: EXIT to the north, SAUNA to the northeast and BATHS to the east."
Exits[114]="2220000000"
ExitRoom[114]="113116115---------------------"

DesStr[115]="This room is lovely and warm, the baths seem to be well heated. A sign on the wall shows a long list of minerals contained in the water. You don't know what soothing powers they have - in fact you've never heard of half of them. The pool looks quite deep and the surface glitters by the sunlight flowing in from the skylight."
Exits[115]="0000002000"
ExitRoom[115]="------------------114---------"

DesStr[116]="You enter the sauna and the heat hits you immediately. Steam fills the room. Over in one corner you can make out some benches for people to sit on whilst they sweat. Over in another corner, they are several hot boxes, places where you can really turn up the heat."
Exits[116]="0000020000"
ExitRoom[116]="---------------114------------"

DesStr[117]="You stand at a crossroads in AREE town. The main northeastern road leads northeast out of the town, meanwhile, a narrower street crosses. To the southeast you can see the entrance to the spa centre, to the northwest the road cuts back and out of sight behind some houses."
Exits[117]="0202020200"
ExitRoom[117]="---147---112---110---129------"

DesStr[118]="You are at a fork in the road. Although there is no signpost here, the wider of the roads definitely lies northwest to south, joining it and leading off the northeast is a narrow dirt track. To the south lies the thriving heart of AREE town."
Exits[118]="0200200200"
ExitRoom[118]="---129------108------119------"

DesStr[119]="You walk along a road on the out-skirts of AREE town. To the southeast shops and houses are scattered across the landscape, to the west the road carries on toward what looks like endless an expanse of thick shrub covered wasteland."
Exits[119]="0002002000"
ExitRoom[119]="---------118------120---------"

DesStr[120]="The road from AREE town ends here. On either side of the road, dense thicket of gorse and shrub makes travelling along the land impossible and the road itself leads to a stone wall. There does appear to have been an entrance to an underground tunnel here, though it has long since caved in. Above the entrance is a ledge, possibly where tools and equipment were stored when miners worked here."
Exits[120]="0020000010"
ExitRoom[120]="------119---------122---121---"
ExitStrRef[120]="0000006034"

DesStr[121]="You stand on a ledge over looking the entrance to an old mine. Your view of the land around is restricted by rocks and boulders, the way down looks very tricky and dangerous."
Exits[121]="0000000002"
ExitRoom[121]="---------------------------120"

DesStr[122]="You stand in a much lighter part of the mine. An avalanche of rocks blocks the tunnel's progression east. Returning to the west means plunging back into the darkness."
Exits[122]="0000002000"
ExitRoom[122]="------120---------123---------"

DesStr[123]="It's too dark to see much here. A small tinkling of light shines through from the north."
Exits[123]="1010001000"
ExitRoom[123]="124---122---------125---------"

DesStr[124]="You stand on the bank of an underground river. The cavern is oddly lit by the light entering upstream and reflecting down through the water. The light on the ceiling dances as the water steadily flows in from above and down to the west. A narrow tunnel leads into the darkness to the south."
Exits[124]="0000202000"
ExitRoom[124]="------------123---126---------"

DesStr[125]="You can't see a thing. As you fumble in the darkness you can just make out the floor beneath your feet."
Exits[125]="0010100000"
ExitRoom[125]="------123---127---------------"

DesStr[126]="You walk along the bank of the underground river. The water rolls so calmly as it rushes from the deep pool to the west where it seeps down, probably into another cavern."
Exits[126]="0020000000"
ExitRoom[126]="------124---------------------"

DesStr[127]="You can't see a thing. As you fumble in the darkness you can just make out the floor beneath your feet."
Exits[127]="1001000000"
ExitRoom[127]="125------128------------------"

DesStr[128]="You stand inside the underground mine. A small shaft of light breaks through the roof and illuminates a small section of the ground at your feet. The soil looks very crumbly as if someone was digging here not long ago. Apart from that you can see nothing."
Exits[128]="0000000100"
ExitRoom[128]="---------------------127------"

DesStr[129]="You are in the northern part of AREE town. The street forms into a grassy path that leads out northwards into the wilderness. To the southeast and southwest, houses line the roads back toward the centre of town. To the northwest there is a hardware store."
Exits[129]="2002020000"
ExitRoom[129]="131------117---118---130------"
ExitStrRef[129]="0000000534"

DesStr[130]="You are inside a very cold and bare shop. Wooden shelves decorate the walls upon which the goods for sale are placed. To be honest all the items look worth-less but at least the owner doesn't think so."
Exits[130]="0002000034"
ExitRoom[130]="---------129------------------"
ExitStrRef[130]="0007000034"

DesStr[131]="You walk along a grassy path just outside AREE town. The path leads south to the town centre and northeast out, over a hill top and into the meadows."
Exits[131]="0200200000"
ExitRoom[131]="---132------129---------------"

DesStr[132]="You stand out in the fields north of AREE town. The grassy path on which you are travelling lies northeast to southwest. To the northwest a break in the shrub thicket leaves you open to the sound of rushing water."
Exits[132]="0200020200"
ExitRoom[132]="---134---------131---133------"

DesStr[133]="You look out over a wide gushing river. The trodden area reaches right up to the riverbank and you bend down to taste the water that flows here. Looking downstream you see the river dip and cut back, only the brave would dare negotiate this by boat."
Exits[133]="0002000000"
ExitRoom[133]="---------132------------------"

DesStr[134]="You stand several RAM-chips north of ARRE town on a grassy path which runs to the southeast and southwest. Thick shrub-land occupies all other areas around you, but to the northeast the thicket grows more thinly."
Exits[134]="0102020000"
ExitRoom[134]="---135---140---132------------"

DesStr[135]="You push your way through the thicket, it is somewhat softer here. The bracken covered route tends southwest where you can see the shrub open out, and northeast deeper into the wasteland."
Exits[135]="0100010000"
ExitRoom[135]="---136---------134------------"

DesStr[136]="You stand in a small glen, deep in the thicket wasteland north of AREE town. In front of you is a large stone building, upon it, ancient binary writing which you can not translate. The entrance dominates to the east while back to the southwest is the route which you followed to get here."
Exits[136]="0020010000"
ExitRoom[136]="------137------135------------"

DesStr[137]="You are inside a huge room, a dim light shines in from above. In the centre of the room is a large metal panel covering a hole in the ground. The hatch is too heavy to lift up with your bare hands."
Exits[137]="0000002000"
ExitRoom[137]="------------------136------138"

DesStr[138]="You find yourself in a small room deep underground. A long ladder is fixed to the north wall allowing you to climb out. A large stone sits against the east wall. A pulley system connects the stone to a metal grating on the opposite side of the room, where water gushes out from the ceiling through the grating. You find that in pressing the grating down you can lift the stone slightly, but you cannot hold it down long enough to crawl under the stone."
Exits[138]="0000000020"
ExitRoom[138]="------139---------------137---"

DesStr[139]="You stand at the end of a stone passageway. The stone walls are adorned with moss, which gives the whole room a damp, rustic feeling. Before you is a large ornate podium."
Exits[139]="0000002000"
ExitRoom[139]="------------------138---------"

DesStr[140]="You walk along a grassy path north of AREE town. The small village looks so far away from here as you look over to the south. The path leads northwest and southeast, in all other directions thick bracken prevents you from adventuring further."
Exits[140]="0002000200"
ExitRoom[140]="---------141---------134------"

DesStr[141]="Here the path narrows as it leads between an avenue of trees. They loom down as the branches almost double over and touch the ground."
Exits[141]="0000200200"
ExitRoom[141]="------------142------140------"

DesStr[142]="You stand on a grassy path as it forks, leading in three directions. To the southwest AREE town glimmers on the horizon, to the east you can see the westerly frontier of the MUD district. To the north the path heads out onto the northern plains."
Exits[142]="2020020000"
ExitRoom[142]="141---143------146------------"

DesStr[143]="You stand on the westerly gate of the MUD district. Beyond here is the area where MUD players enter, and only AREE workers are allowed access. The fence rises high and looks daunting to scale whilst a guard stands on watch."
Exits[143]="0000002000"
ExitRoom[143]="------------------142---------"

DesStr[144]="You are just inside the MUD district. To the northeast is the exit back out into AREE land. A set of stairs rises up into a tall tower."
Exits[144]="0000000220"
ExitRoom[144]="---------------------143145---"

DesStr[145]="You stand at the top of a tall tower. You are surrounded by many cloaked people all seem to be having a great time. A sign on the wall reads WIZARDS UNION REUNION. At the head of the party stands a tall old man. He looks very wise and stares at you out of the corner of his eye."
Exits[145]="0000000002"
ExitRoom[145]="---------------------------144"

DesStr[146]="You are walking along the northeastern road. Back to the southwest lies the outskirts of AREE town, to the northeast the road narrows and becomes more grassy than dirt."
Exits[146]="0200020000"
ExitRoom[146]="---142---------147------------"

DesStr[147]="You stand upon the northeastern road out of AREE town. As it passes through the houses around you, you notice what a wonderful, peaceful place AREE town really is. To the southwest lies the heart of the village centre. To the northeast, the road winds its way out into the open land."
Exits[147]="0200020000"
ExitRoom[147]="---146---------117------------"
