
 ObjName = new Array()
 ObjRoom = new Array()
 TakeStr = new Array()
DescpStr = new Array()
 HoldVal = new Array()
 UseRoom = new Array()
  UseStr = new Array()
  UsePts = new Array()

ObjName[1]="rope"
ObjRoom[1]=78
TakeStr[1]=""
DescpStr[1]="A good thick rope, could lift or pull a lot of weight."
HoldVal[1]=1
UseRoom[1]=74
UseStr[1]="You tie the rope to the plate and make a cart."
UsePts[1]=10

ObjName[2]="brass plate"
ObjRoom[2]=74
TakeStr[2]="The plate is too heavy to lift."
DescpStr[2]="A large AREE-sized plate, with rollers on the under-side and a hook at one end."
HoldVal[2]=0
UseRoom[2]=0
UseStr[2]=""
UsePts[2]=0

ObjName[3]="cart"
ObjRoom[3]=149
TakeStr[3]=""
DescpStr[3]="A make-shift cart, could be used to carry something or someone."
HoldVal[3]=3
UseRoom[3]=69
UseStr[3]="You place Porin on the cart."
UsePts[3]=40

ObjName[4]="emblem"
ObjRoom[4]=149
TakeStr[4]=""
DescpStr[4]="The emblem is a gold ring with a shield embossed on it."
HoldVal[4]=1
UseRoom[4]=17
UseStr[4]="You show the Emblem to the bouncer."
UsePts[4]=1


ObjName[5]="plastic bag"
ObjRoom[5]=13
TakeStr[5]=""
DescpStr[5]="A small see-through plastic bag."
HoldVal[5]=1
UseRoom[5]=11
UseStr[5]="You pick up the murder weapon using the Plastic Bag."
UsePts[5]=3

ObjName[6]="murder weapon"
ObjRoom[6]=11
TakeStr[6]=""
DescpStr[6]="A sawn-off shotgun - are those finger prints?"
HoldVal[6]=1
UseRoom[6]=58
UseStr[6]="You give the Murder Weapon to Brekon"
UsePts[6]=0

ObjName[7]="block of ice"
ObjRoom[7]=103
TakeStr[7]=""
DescpStr[7]="A cold block of ice which could easily melt if left out in daylight."
HoldVal[7]=2
UseRoom[7]=81
UseStr[7]="You give the Block Of Ice to the hermit"
UsePts[7]=0

ObjName[8]="lycra outfit"
ObjRoom[8]=149
TakeStr[8]=""
DescpStr[8]="A sleek black number with go-faster stripes. The outfit looks like it would stretch tightly to fit you body. You would try it on, but rubber's more your thing!"
HoldVal[8]=1
UseRoom[8]=49
UseStr[8]="You give the Lycra Outfit to Banip."
UsePts[8]=0

ObjName[9]="swimming costume"
ObjRoom[9]=114
TakeStr[9]=""
DescpStr[9]="An all-in-one swimming and diving costume, complete with snorkel."
HoldVal[9]=1
UseRoom[9]=115
UseStr[9]="You put on the swimming costume and dive into the water, grabbing the crystal."
UsePts[9]=20

ObjName[10]="crystal"
ObjRoom[10]=115
TakeStr[10]="You cannot reach it, it is at the bottom of the pool."
DescpStr[10]="A shining gem, but it's more than likely costume jewellery."
HoldVal[10]=1
UseRoom[10]=8
UseStr[10]="You give the crystal to the opera singer."
UsePts[10]=0

ObjName[11]="set of ladders"
ObjRoom[11]=21
TakeStr[11]=""
DescpStr[11]="A tall set of ladders, could probably hold your weight."
HoldVal[11]=3
UseRoom[11]=43
UseStr[11]="You use the ladders to reach the teddy bear."
UsePts[11]=30

ObjName[12]="teddy bear"
ObjRoom[12]=149
TakeStr[12]="You stretch but cannot reach the teddy."
DescpStr[12]="A lovely fluffy teddy, a good present for any child."
HoldVal[12]=1
UseRoom[12]=111
UseStr[12]="You give the Teddy Bear to the baby and she stops crying."
UsePts[12]=120

ObjName[13]="surf board"
ObjRoom[13]=149
TakeStr[13]=""
DescpStr[13]="A good quality board, waxed and ready to go."
HoldVal[13]=2
UseRoom[13]=133
UseStr[13]="You get on your surf board and float down stream."
UsePts[13]=10

ObjName[14]="stick of dynamite"
ObjRoom[14]=126
TakeStr[14]=""
DescpStr[14]="Be careful, this stuff could do some serious damage."
HoldVal[14]=1
UseRoom[14]=122
UseStr[14]="You light the Dynamite and stand well back **BOOM**"
UsePts[14]=10

ObjName[15]="spade"
ObjRoom[15]=121
TakeStr[15]=""
DescpStr[15]="A good digging implement left behind by the miners."
HoldVal[15]=1
UseRoom[15]=128
UseStr[15]="You dig into the ground. The spade breaks as you hit something solid."
UsePts[15]=30

ObjName[16]="treasure"
ObjRoom[16]=149
TakeStr[16]=""
DescpStr[16]="A shiny golden nugget, could be worth a lot of money."
HoldVal[16]=2
UseRoom[16]=130
UseStr[16]="You sell the Treasure for 6 coins."
UsePts[16]=0

ObjName[17]="jug"
ObjRoom[17]=45
TakeStr[17]=""
DescpStr[17]="A large light-weight jug, would weigh a lot more if it was full."
HoldVal[17]=1
UseRoom[17]=138
UseStr[17]="You place the Jug on the grating, it fills with water. The grating lowers and lifts the stone, revealing a secret passage."
UsePts[17]=10

ObjName[18]="iron bar"
ObjRoom[18]=99
TakeStr[18]=""
DescpStr[18]="A standard, run-of-the-mill, lever."
HoldVal[18]=1
UseRoom[18]=137
UseStr[18]="You lift up the hatch and prop it open with the iron bar."
UsePts[18]=10

ObjName[19]="wizards costume"
ObjRoom[19]=149
TakeStr[19]=""
DescpStr[19]="A well made outfit for fooling party guests."
HoldVal[19]=1
UseRoom[19]=143
UseStr[19]="You put on the Wizards Costume and pass into the tower."
UsePts[19]=0

ObjName[20]="frozen artefact"
ObjRoom[20]=149
TakeStr[20]=""
DescpStr[20]="A precious talisman whose aura is trapped within the ice."
HoldVal[20]=1
UseRoom[20]=116
UseStr[20]="You place the Frozen Artefact in a hot-box. It defrosts."
UsePts[20]=40

ObjName[21]="artefact"
ObjRoom[21]=149
TakeStr[21]=""
DescpStr[21]="A precious talisman, its aura is breath-taking."
HoldVal[21]=1
UseRoom[21]=145
UseStr[21]="You give the Artefact to Merlin."
UsePts[21]=50

ObjName[22]="pair of clippers"
ObjRoom[22]=149
TakeStr[22]=""
DescpStr[22]="A sharp cutting tool."
HoldVal[22]=0
UseRoom[22]=31
UseStr[22]="You cut a hole in the wire fence."
UsePts[22]=40

ObjName[23]="box"
ObjRoom[23]=89
TakeStr[23]=""
DescpStr[23]="A wooden box, it appears to have something inside it. Pity its locked."
HoldVal[23]=2
UseRoom[23]=24
UseStr[23]="You drop the Box into the hole - it smashes open."
UsePts[23]=30

ObjName[24]="swipe card"
ObjRoom[24]=149
TakeStr[24]=""
DescpStr[24]="An electronic pass. It has the Greek letter alpha embossed onto it."
HoldVal[24]=1
UseRoom[24]=33
UseStr[24]="You swipe your card and enter the main building."
UsePts[24]=0

ObjName[25]="letter"
ObjRoom[25]=149
TakeStr[25]=""
DescpStr[25]="This is an office memo to the head of Area 51. It reads : Your work for the cause has been noted. You will receive your gift once CentralCity is taken. It is signed by the Governor."
HoldVal[25]=1
UseRoom[25]=55
UseStr[25]="You show the Letter to the Governor."
UsePts[25]=120

ObjName[26]="theatre ticket"
ObjRoom[26]=149
TakeStr[26]=""
DescpStr[26]="It is a backstage pass for the Juranty Theatre."
HoldVal[26]=1
UseRoom[26]=10
UseStr[26]="You show the Doorman the backstage pass and he lets you through."
UsePts[26]=60

ObjName[27]="spear"
ObjRoom[27]=139
TakeStr[27]=""
DescpStr[27]="A sharp and valuable weapon."
HoldVal[27]=1
UseRoom[27]=0
UseStr[27]=""
UsePts[27]=0

ObjName[28]="Porin on a cart"
ObjRoom[28]=149
TakeStr[28]=""
DescpStr[28]="Porin lies on the make-shift cart. He needs treatment, quickly."
HoldVal[28]=4
UseRoom[28]=61
UseStr[28]="You admit Porin to hospital."
UsePts[28]=0

ObjName[29]="magic robe"
ObjRoom[29]=149
TakeStr[29]=""
DescpStr[29]="A fashionable cloak, the cloth is almost radiant."
HoldVal[29]=0
UseRoom[29]=0
UseStr[29]=""
UsePts[29]=0

ObjName[30]="sign"
ObjRoom[30]=52
TakeStr[30]="It is fixed to the ground."
DescpStr[30]="It reads :  SPORTS STADIUM - west,   CITY CENTRE - north,   RESIDENTIAL AREA - east,   BROADWAY - south."
HoldVal[30]=20
UseRoom[30]=0
UseStr[30]=""
UsePts[30]=0

ObjName[31]="sign"
ObjRoom[31]=26
TakeStr[31]="It is fixed to the ground."
DescpStr[31]="It reads :  SILICON VALLEY due west."
HoldVal[31]=20
UseRoom[31]=0
UseStr[31]=""
UsePts[31]=0

ObjName[32]="sign"
ObjRoom[32]=19
TakeStr[32]="It is too heavy to lift."
DescpStr[32]="It reads :  CITY CENTRE - northwest,   RESIDENTIAL AREA - northeast,   BROADWAY - west."
HoldVal[32]=20
UseRoom[32]=0
UseStr[32]=""
UsePts[32]=0

ObjName[33]="sign"
ObjRoom[33]=87
TakeStr[33]="It is firmly fixed in its position."
DescpStr[33]="It reads : Ferry for AREE TOWN, leaves every 3 hours between 6am and 6pm."
HoldVal[33]=20
UseRoom[33]=0
UseStr[33]=""
UsePts[33]=0

ObjName[34]="sign"
ObjRoom[34]=97
TakeStr[34]="It is fixed to the wall."
DescpStr[34]="It says : Store Room, keep unlocked at all times."
HoldVal[34]=20
UseRoom[34]=0
UseStr[34]=""
UsePts[34]=0

ObjName[35]="sign"
ObjRoom[35]=104
TakeStr[35]="It is far too heavy to take."
DescpStr[35]="It reads : Ferry for SOUTH DOCK, leaves every 3 hours between 7:30am and 7:30pm."
HoldVal[35]=20
UseRoom[35]=0
UseStr[35]=""
UsePts[35]=0

ObjName[36]="sign"
ObjRoom[36]=110
TakeStr[36]="It is impossible to carry."
DescpStr[36]="It reads :  MUD DISTRICT - northeast,   OLD MINE - west,   HARBOUR - south."
HoldVal[36]=20
UseRoom[36]=0
UseStr[36]=""
UsePts[36]=0

ObjName[37]="filling cabinet"
ObjRoom[37]=36
TakeStr[37]="It is impossible to lift."
DescpStr[37]="It has four drawers, one is locked, the other three are empty except a single letter."
HoldVal[37]=20
UseRoom[37]=0
UseStr[37]=""
UsePts[37]=0

ObjName[38]="wooden desk"
ObjRoom[38]=56
TakeStr[38]="It is too heavy to lift."
DescpStr[38]="It is made of SilicoWood, a heavy silicon compound. It has two drawers filled with documents addressed to the Governor. A theatre ticket is amongst them - what an odd place to keep it!?"
HoldVal[38]=20
UseRoom[38]=0
UseStr[38]=""
UsePts[38]=0

ObjName[39]="wardrobe"
ObjRoom[39]=43
TakeStr[39]="It is too awkward to grab hold of."
DescpStr[39]="A large light wardrobe. It is very old and tatty, probably why it has been left behind. Inside a lycra outfit is left hanging and pushed on top, out of reach, is a teddy bear."
HoldVal[39]=20
UseRoom[39]=0
UseStr[39]=""
UsePts[39]=0
